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Marshal-in-Training class outline - Thrown Weapons 101

Following is a brief outline of the MiT class that is often taught at University, and can be taught at any time, any place, by authorized training marshals.

It is not required that the class exactly follow this outline; however, the outline does mention all aspects that need to be covered. If a class is given, and does not cover all aspects of training mentioned on this outline, then the participants cannot claim to have taken the class.

Expect the full class to take 2 hours, including time for the test (marshals taking this as a refresher, need not retake the test)

  • Introduction
    • Introduce yourself
    • Pass a signup sheet around the class. ( Sample form with minimum required info)
      • Any current marshals should simply denote that they have attended
      • Any new MiTs need to provide the following information:
        • SCA Name
        • Mundane Name
        • Phone Number
        • Email
        • Local Group
        • SCA Membership # & Expiration
    • Give out handouts (Optional - If you do not, or cannot make this available, then the class should be made aware how to get ahold of them. Yes, the Society Rules are 10 pages. If only supplying a link for the students, make sure that you at least have one handy for yourself during the class.
      • SCA Thrown Weapons Rules
      • Atlantian Kingdom Policy pertaining to Marshals & MiT
      • List of links to recommended sites
  • Basic requirements of the Marshal
    • Know the Atlantian Thrown Weapons Webpage: http://thrown-weapons.atlantia.sca.org/
    • If you are MiC-Activity of Thrown Weapons at an event, submit an Event Report (link on TW webpage points to form on main marshal page.)
    • Each Marshal needs to submit semi-annual reports (1 Mar and 1 Sep)
    • Know all applicable rules
    • Requirements of MiT to become a marshal
      • Apprentice at at least 3 events (more may be needed, depending on opportunities available at the first 3)
      • Take this class
      • Submit all appropriate paperwork to DEM TW (scans are fine and, in fact encouraged... keep your original)
  • Safety
    • The most important role of the marshal
    • Your responsibility to ensure safety of everyone
  • Incidents
    • Maintain cool
    • If Severe
      • Someone hurt, etc
      • Contact Autocrat & others required as necessary
      • Report on it ASAP to DEM for TW
    • If Problematic
      • Someone Rowdy, unsafe, etc
      • Talk to the person
      • Eject them from field if needed
      • Get assistance from autocrat to eject if needed
      • Report on it ASAP to DEM for TW
    • Support
      • The DEM for TW will back your decision 100%
      • The Earl Marshal will back you decision 100%
      • Doesn't matter if you appear to be wrong after the fact, you were the marshal on the field at that time, and did what you felt best.
      • However, be right the first time - The EM and DEM don't like to support mistakes a second time.
  • Running an event/practice
  • At an Event
    • As a marshal just attending, or helping out
      • Feel free to offer advice & your services to help
      • Make sure you are keeping an eye for safety and call hold if needed
      • Realize that the MiC-TW has the say over what is done.
    • As a MiC-TW
      • Ensure that afterwards you fill out an event report (link on TW webpage)
      • You are responsible for all Thrown Weapons activity that happens at the event
      • Coordinate with your MiC-Event
      • Know that while you have say over all TW, that safety issues can allow you to be overridden by:
        • MiC-Event
        • Regional TW Deputies
        • Kingdom TW Deputy Marshal
        • Kingdom Earl Marshal
        • Royalty
    • As a MiC-Event
      • Many same issues/details as MiC-TW
      • You must oversee ALL martial activity, even if you don't understand some of it
      • Trust your MiC-Activity's to do their job.
      • Fill out a full event report form afterwards (online)
      • Make sure that IF you override a MiC-Activity, in an Activity that you are not an authorized marshal in, that you had better have VERY good reasons.
  • Setting up a Range
    • Ensure safety zones for each target (diagram to be made available soon)
      • Clearly mark safety zones where traffic passes near
      • Roads/Paths within safety zones should be blocked off
    • Physical barriers (walls, hills, etc) can be used to shorten the safety distances.
    • Ensure the targets/butts are constructed in a way to stop any weapon types that you wish to allow
      • Throwers should not expect that all targets are designed to handle things like 2-handed axes.
  • Equipment Inspections
    • While inspecting the equipment, also inspect the thrower
      • Did they read the rules of the list and etiquette?
      • Will their clothes/hair get in the way of throwing?
      • Do they appear of sound mind?
      • Do they have any disabilities that will require extra help on the line?
      • Are they young enough to need extra attention?
      • Are they strong enough to control their weapons?
      • Do they appear new to thrown weapons?
      • If any of these are true, talk to them, the Marshal in Charge, and help them out.
    • Knives
      • How will it be thrown - handle or blade?
      • Check blade for burrs and sharpness - it doesn't need to be sharp along the whole blade, only the tip
      • Check throwing surface for burrs
      • Is the weapon too small/light for use (too much chance of extended bounceback)
    • Axes
      • Check for burrs/splinters where axe will be held or pulled upon for removal
      • Check to see that head fits securely (pressure fit or other option to prevent head from pulling over end)
      • Check blade for burrs and sharpness - it doesn't need to be sharp along the whole blade, nor overly sharp
      • Attempt to ensure that handle has no major structural flaws
      • If there is tape on the handle, the thrower must be prepared to have it removed for inspection
    • Spears
      • Ensure tips in place and attached
      • Will tips harm your target?
      • Ensure that holding area on shaft is burr/splinter free
      • Attempt to ensure that shaft has no major structural flaws
    • Others
      • Varies by type - only allow those types of weapons that you are comfortable with.
  • Calling the line
    • Start at the farthest distance that will be thrown during a given round and move everyone forward together
    • Check and announce for clearance both in front of the thrower and behind (ie - Clear in Front! Clear Behind! Throwers may throw)
    • When all throwing is done, announce "Weapons down. Throwers may retrieve" (or similar)
    • It is the marshal's discretion, though recommended, that throwers be allowed to retrieve scoring weapons before additional throws. Put the whole line on HOLD during this activity.
    • Remember to re-inspect any weapons that hit each other, or similar circumstances that might lead to suspect structural or safety damage
  • Sponsored Shoots
    • Royal Rounds
      • All of this is still under rework at this time
      • Basic rules/layout of a RR
      • Scoring details
      • How to submit scores online
    • Other
      • Explain basic concept of Sponsored Shoots
      • General explanation of how to score/submit them
      • Most popular ones, basic discussion:
        • TWIC

    TEST!